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godot-csharp

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48,042,000installs
Updated Aug 2026

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Description

# Godot C# / .NET (4.x) Write Godot game code in C#: node subclasses, the engine lifecycle, exports, signals as events, and GDScript interop. Targets **Godot 4.7 (.NET / C#)** and **.NET 8**. ## When to use - Use when scripting a Godot game in C# (`.cs` + `.csproj`), translating GDScript idioms to C#, exposing `[Export]` fields, or wiring `[Signal]` delegates and GetNode<T>. **When *not* to use:** GDScript-specific syntax → `godot-gdscript`; engine concepts that are language-neutral (scenes, physics, animat

Install godot-csharp

Run this in your OpenClaw agent to add godot-csharp from the ClawHub registry.

terminal
$openclaw skills install godot-export

Requires ClawHub registry access. Review the security analysis below before installing.

Security Analysis

危险50/100

Open Source

Code is publicly available for audit.

Community Verified

Reviewed by the ClawHub community.

Community Reviews

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Frequently asked questions

Is godot-csharp safe to install?

godot-csharp has a SkillsReview security score of 50/100. It is open source and community-verified on ClawHub. Check the full Security Analysis on this page before installing.

How much does godot-csharp cost?

godot-csharp is free to install for OpenClaw via ClawHub.

What are the best alternatives to godot-csharp?

You can compare godot-csharp side by side with similar OpenClaw skills on the SkillsReview comparison page to find the best fit for your workflow.

How do I install godot-csharp?

Install godot-csharp from ClawHub at clawhub.ai/skills/godot-export, or use the install action on this page to copy the command for your OpenClaw agent.

Community Signal

ClawHub Community Score2040.00 / 5.00
Installs48,042,000
Last UpdateAug 13, 2026
Actively maintained (0d ago)
ClawHub community score is a third-party marketplace signal. It is shown separately from SkillsReview editorial assessment and real user review averages.
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godot-csharp — OpenClaw Skill Review | SkillsReview