godot-multiplayer
by community
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Description
# Godot Multiplayer (4.x high-level) Connect peers, call functions remotely with `@rpc`, assign authority, and replicate state with `MultiplayerSpawner`/`MultiplayerSynchronizer`. Targets **Godot 4.7** (ENet). Treat all client input as untrusted; keep the server authoritative. ## When to use - Use when adding networked multiplayer: hosting/joining over ENet, calling RPCs, assigning per-node authority, or auto-spawning/syncing nodes across peers. **When *not* to use:** local split-screen (no networking); raw
Install godot-multiplayer
Run this in your OpenClaw agent to add godot-multiplayer from the ClawHub registry.
openclaw skills install godot-multiplayerRequires ClawHub registry access. Review the security analysis below before installing.
Security Analysis
Open Source
Code is publicly available for audit.
Community Verified
Reviewed by the ClawHub community.
Community Reviews
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Frequently asked questions
Is godot-multiplayer safe to install?
godot-multiplayer has a SkillsReview security score of 50/100. It is open source and community-verified on ClawHub. Check the full Security Analysis on this page before installing.
How much does godot-multiplayer cost?
godot-multiplayer is free to install for OpenClaw via ClawHub.
What are the best alternatives to godot-multiplayer?
You can compare godot-multiplayer side by side with similar OpenClaw skills on the SkillsReview comparison page to find the best fit for your workflow.
How do I install godot-multiplayer?
Install godot-multiplayer from ClawHub at clawhub.ai/skills/godot-multiplayer, or use the install action on this page to copy the command for your OpenClaw agent.
Community Signal
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