input-systems
by community
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Description
# Input systems Never wire gameplay to raw keys. Map physical inputs (a key, a button, a touch) to named **actions** (`jump`, `interact`, `move`), and let gameplay read actions. That one indirection gives you rebinding, multi-device support, and accessibility almost for free. This skill is the engine-neutral architecture; bind it to `unity-input-system`, `unreal-enhanced-input`, or Godot's `InputMap`. ## When to use - Use to design an input layer: actions, bindings, multiple devices, and a rebinding UI with
Install input-systems
Run this in your OpenClaw agent to add input-systems from the ClawHub registry.
openclaw skills install input-systemsRequires ClawHub registry access. Review the security analysis below before installing.
Security Analysis
Open Source
Code is publicly available for audit.
Community Verified
Reviewed by the ClawHub community.
Community Reviews
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Frequently asked questions
Is input-systems safe to install?
input-systems has a SkillsReview security score of 50/100. It is open source and community-verified on ClawHub. Check the full Security Analysis on this page before installing.
How much does input-systems cost?
input-systems is free to install for OpenClaw via ClawHub.
What are the best alternatives to input-systems?
You can compare input-systems side by side with similar OpenClaw skills on the SkillsReview comparison page to find the best fit for your workflow.
How do I install input-systems?
Install input-systems from ClawHub at clawhub.ai/skills/input-systems, or use the install action on this page to copy the command for your OpenClaw agent.
Community Signal
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