unity-input-system
by community
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Description
# Unity Input System (new) Read input through Unity's **Input System package** (`com.unity.inputsystem`, 1.x) — action-based, device-agnostic, rebindable. Targets **Unity 6.3 LTS**. This is the modern replacement for the legacy `Input.GetAxis`/`Input.GetKey` Input Manager. ## When to use - Use when setting up movement/jump/fire input, defining an `.inputactions` asset with action maps and control schemes, wiring a `PlayerInput` component, reading a `Vector2` stick/WASD value, or handling gamepad + keyboard
Install unity-input-system
Run this in your OpenClaw agent to add unity-input-system from the ClawHub registry.
openclaw skills install unity-input-systemRequires ClawHub registry access. Review the security analysis below before installing.
Security Analysis
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Frequently asked questions
Is unity-input-system safe to install?
unity-input-system has a SkillsReview security score of 50/100. It is open source and community-verified on ClawHub. Check the full Security Analysis on this page before installing.
How much does unity-input-system cost?
unity-input-system is free to install for OpenClaw via ClawHub.
What are the best alternatives to unity-input-system?
You can compare unity-input-system side by side with similar OpenClaw skills on the SkillsReview comparison page to find the best fit for your workflow.
How do I install unity-input-system?
Install unity-input-system from ClawHub at clawhub.ai/skills/unity-input-system, or use the install action on this page to copy the command for your OpenClaw agent.
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